Spaces:
Sleeping
Sleeping
Jonathan Bejarano
commited on
Commit
Β·
8bb0e66
1
Parent(s):
ba5915f
very basic start
Browse files
app.py
CHANGED
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@@ -151,9 +151,9 @@ examples = examples_states
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# Create wrapper function that handles both local and cloud modes
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# Local mode wrapper function
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def custom_respond(message, history,
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if game_type_selection == game.TYPE_GEOGRAPHY_BEE:
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return bee.respond(message, history, game_mode_selection)
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return respond(message, history, "", 4000, 0.3, 0.6, game_mode_selection, None)
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def get_examples_for_mode(mode):
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# Create wrapper function that handles both local and cloud modes
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# Local mode wrapper function
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def custom_respond(message, history, game_type_selection, game_mode_selection):
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if game_type_selection == game.TYPE_GEOGRAPHY_BEE:
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return bee.respond(message, history, 4000, game_mode_selection)
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return respond(message, history, "", 4000, 0.3, 0.6, game_mode_selection, None)
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def get_examples_for_mode(mode):
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bee.py
CHANGED
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@@ -1,15 +1,45 @@
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import gradio as gr
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import game
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from app import format_game_result
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def respond(
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message,
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history: list[dict[str, str]],
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system_message,
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max_tokens,
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temperature,
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top_p,
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game_mode_selection,
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hf_token: gr.OAuthToken | None = None,
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):
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"""
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For more information on `huggingface_hub` Inference API support, please check the docs: https://huggingface.co/docs/huggingface_hub/v0.22.2/en/guides/inference
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@@ -18,12 +48,8 @@ def respond(
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# If this is the start of a new conversation (empty history), generate a new country/state
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if not history:
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game.guess_number = 0
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-
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print(f"π DEBUG - New session started, selected state: {game.selected_country}")
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else:
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game.current_system = game.get_system_message(game.MODE_COUNTRIES)
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print(f"π DEBUG - New session started, selected country: {game.selected_country}")
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game.guess_number += 1
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messages = [{"role": "system", "content": game.current_system + str(game.guess_number)}]
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import gradio as gr
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import game
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import ai
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from app import format_game_result
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def get_system_message(game_mode):
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return """You are a friendly classroom tutor for 9-10 year-olds.
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Generate one multiple-choice geography question that a 4th-grader would answer.
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Requirements:
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1. Question text - one short sentence (or two) that asks the student to identify a place, landmark, or simple map feature.
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2. Four answer options labeled A)-D). All options should be plausible country, state, or landmark names.
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3. After the question and choices, include a short "Answer key" line that states the correct answer (e.g., "Correct answer: A").
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4. If a student gives an incorrect answer, respond with:
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"That's okay! Let's look at why that answer isn't right and see what clues the question gives us. Remember, β¦"
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Then provide a brief explanation (1-2 sentences) that points the student toward the correct answer without giving it away outright.
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5. Keep vocabulary simple, concrete, and age-appropriate.
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6. Do not mention the word "multiple choice" in the output; just give the question, options, answer key, and the incorrect-answer reaction.
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Example output (use as a guide only, do NOT copy):
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**Question:** Which country is shaped like a boot and is located in southern Europe?
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A) France
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B) Italy
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C) Greece
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D) Spain
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**Answer key:** Correct answer: B
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If the student answers incorrectly:
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"That's okay! Let's look at why that answer isn't right and see what clues the question gives us. Remember, the question mentions the country looks like a boot. Think about which country on a map of Europe really looks like you could wear it on your foot!"
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"""
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def respond(
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message,
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history: list[dict[str, str]],
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max_tokens,
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game_mode_selection,
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):
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"""
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For more information on `huggingface_hub` Inference API support, please check the docs: https://huggingface.co/docs/huggingface_hub/v0.22.2/en/guides/inference
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# If this is the start of a new conversation (empty history), generate a new country/state
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if not history:
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game.guess_number = 0
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game.current_system = get_system_message(game.MODE_STATES)
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print(f"π DEBUG - New session started, selected state: {game.selected_country}")
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game.guess_number += 1
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messages = [{"role": "system", "content": game.current_system + str(game.guess_number)}]
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