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license: other
license_name: krea-2-community-license
license_link: https://krea.ai/krea-2-licensing
base_model: krea/Krea-2-Raw
tags:
- image-editing
- lora
- comfyui
- krea-2
---
# Krea 2 Identity Edit
> **v1.1 (recommended): `krea2_identity_edit_v1_1.safetensors`** β substantially
> improved face likeness and image fidelity, much stronger edit locality
> (camera, pose, and untouched elements stay fixed far more reliably), better
> two-person identity separation, more reliable object remove/replace,
> better compound outfit-change compliance, corrected reference geometry
> handling. One honest regression: *person*-replacement ("replace the
> woman with an orangutan") is currently weaker than v1 β keep v1 for that
> use case until v1.2. No high-resolution adaptation pass yet: at high
> resolutions (especially two-person edits) identities can bleed together β
> prefer ~1β1.5MP and upscale. v1 remains available for workflow
> reproducibility. **Low-VRAM variants:** `..._v1_1_r128.safetensors` (0.91GB)
> and `..._v1_1_r64.safetensors` (0.46GB) β SVD rank-reduced from v1.1,
> near-identical quality.
**Instruction-based, identity-preserving image editing for Krea 2** (12.9B
single-stream MMDiT). Give it an image and a plain-language instruction; it
edits while preserving what you didn't ask to change β including the person.
*An unofficial community fine-tune of [Krea 2 Raw](https://huggingface.co/krea/Krea-2-Raw).
Not an official Krea product; not affiliated with or endorsed by Krea.ai, Inc.*
**Requires the [ComfyUI-Krea2Edit node pack](https://github.com/lbouaraba/comfyui-krea2edit)** β the LoRA is
trained with dual conditioning (in-context VAE tokens + image-grounded Qwen3-VL
encoding) that stock nodes don't provide. Two ready-made workflows ship with it.
## What it does
- **Person re-staging with likeness:** "create a photo of this person at a
night market" β same face, same outfit down to individual moles and marks,
fully relit to the new scene. New camera angles and poses included.
- **Local edits:** recolor, add/remove/replace objects, attribute and outfit
changes, with near-pixel preservation of the rest of the frame.
- **Replace-with-reference:** "replace the woman with a big orangutan" β the
replace verb is trained, locality holds.
- **Full-image restyles:** global style with preserved composition.
- **Two-input edits:** scene + person as separate references β "create a photo
of this man next to the tractor." **Input order matters and is fixed: the
scene is always image 1 (`source_latent`/`image`), the person is always
image 2 (`source_latent_b`/`image_b`).** Swapping them sharply degrades
results (this matches the training layout).
- **Composes with your LoRAs:** character/body/style LoRAs stack on top and
steer the prior β something closed editors structurally can't offer.
## Recommended settings
| Task type | Model | Steps | CFG |
|---|---|---|---|
| Most edits (add, recolor, restyle, re-stage) | Turbo | 8β12 | 1.0 |
| Removals / large deletions | Raw | 20 | 3.0 |
- **Match the output aspect ratio to the source image.** Training pairs are
same-size; AR mismatch degrades preservation (edits may apply to only part
of the frame).
- **Generate at β€2MP** (source bleed / duplication above). **For v1.1
two-person edits, prefer ~1β1.5MP** β at higher resolutions the two
identities may blend together; generate lower and upscale instead.
- **Step count is a mild dial too:** fewer steps (8) favor composition
adherence, more (12) favor face detail; ~10 is a good balance.
- **`grounding_px` is a real dial.** Lower values = stronger edit adherence
and more uniform scene changes; higher = stronger identity/likeness.
v1.1's trained range is 384β768 (768 default); 1024 often still works
nicely. **If you get duplicated/split compositions ("double pictures"),
lower `grounding_px` β running far above the trained range is the most
common cause.** (v1's trained range was 512β1536.)
- At CFG > 1, ground the negative too (empty prompt + same image).
- LoRA strength 1.0.
## Known limitations (honest list)
- **Likeness is texture-faithful, proportion-conservative.** Moles, skin
character, hair, and lighting adapt beautifully; strongly distinctive facial
*geometry* (unusual nose, eye spacing, face length) regresses toward typical
proportions. People whose identity lives in texture and structure transfer
best; geometry-defined faces read as a "close relative."
- **Two-person inputs keep outfits distinct but faces drift toward each
other.** Workaround that works today: chain single-ref inserts (place person
A, then a second edit pass adding person B from their reference).
- **Removal works but is not yet reliable** β always use the Raw/CFG 3 recipe;
expect occasional re-renders instead of deletions.
- **Outfit swaps are hit-or-miss** β changing what a person wears sometimes
works cleanly and sometimes doesn't apply; reroll or rephrase.
- **Local edits aren't always perfectly local** β add/remove/replace operations
can sometimes alter other parts of the frame or shift the overall color
grade (substantially improved in v1.1). If preservation matters, compare
against the source and reroll.
- Highly unusual visual content (extravagant hairstyles, extreme body types)
can drift toward the base prior β a subject LoRA stacked on top fixes this.
## License
The LoRA weights are a **Derivative Model of Krea 2** and are distributed under
the **[Krea 2 Community License Agreement](LICENSE.pdf)** (see also `NOTICE`).
Key points for users: commercial use is permitted under the license's revenue
threshold (Β§2.3, currently <$1M/yr β above that, contact Krea for an enterprise
license); deployments must implement reasonable content moderation (Β§4.2); AI
disclosure obligations apply where required (Β§4.3). This repository modifies
the Krea Model as permitted by Β§3; it is not endorsed by Krea.
Research/portfolio release by a self-funded hobbyist.
## Showcase
All reference people below are themselves AI-generated β no real likenesses.
Prompts are embedded in each image.
### v1.1 (recommended)










### v1 gallery







|