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ue_0
A humanoid walks diagonally toward a red shipping container, surrounded by multiple containers at a construction site.
[ "solidity" ]
{ "solidity": false }
unreal engine
[ "ue_1" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -3390, -7990, 70 ], "agent_rotation": [ 0, 0, 220 ], "original_physical_properties": { "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_container1", "source_directory": "agent/agent_walking_container1_solidity_false" }
video/ue/ue_0.mp4
ue_1
A humanoid walks diagonally toward a red shipping container, surrounded by multiple containers at a construction site.
[ "solidity" ]
{ "solidity": true }
unreal engine
[ "ue_0" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -3390, -7990, 90 ], "agent_rotation": [ 0, 0, 220 ], "original_physical_properties": { "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_container1", "source_directory": "agent/agent_walking_container1_solidity_true" }
video/ue/ue_1.mp4
ue_2
At a construction site, a humanoid walks toward a metal fence, with many shipping containers around.
[ "solidity" ]
{ "solidity": false }
unreal engine
[ "ue_3" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2130, -7879, 70 ], "agent_rotation": [ 0, 0, 180 ], "original_physical_properties": { "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_fence1", "source_directory": "agent/agent_walking_fence1_solidity_false" }
video/ue/ue_2.mp4
ue_3
At a construction site, a humanoid walks toward a metal fence, with many shipping containers around.
[ "solidity" ]
{ "solidity": true }
unreal engine
[ "ue_2" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2130, -7879, 70 ], "agent_rotation": [ 0, 0, 180 ], "original_physical_properties": { "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_fence1", "source_directory": "agent/agent_walking_fence1_solidity_true" }
video/ue/ue_3.mp4
ue_4
A humanoid walks toward a pole.
[ "solidity" ]
{ "solidity": false }
unreal engine
[ "ue_5" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2500, -7180, 70 ], "agent_rotation": [ 0, 0, 90 ], "original_physical_properties": { "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_pole1", "source_directory": "agent/agent_walking_pole1_solidity_false" }
video/ue/ue_4.mp4
ue_5
A humanoid walks toward a pole.
[ "solidity" ]
{ "solidity": true }
unreal engine
[ "ue_4" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2500, -7180, 90 ], "agent_rotation": [ 0, 0, 90 ], "original_physical_properties": { "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_pole1", "source_directory": "agent/agent_walking_pole1_solidity_true" }
video/ue/ue_5.mp4
ue_6
A humanoid walks toward a stone wall.
[ "solidity" ]
{ "solidity": false }
unreal engine
[ "ue_7" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 670, -1140, 70 ], "agent_rotation": [ 0, 0, 270 ], "original_physical_properties": { "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_wall1", "source_directory": "agent/agent_walking_wall1_solidity_false" }
video/ue/ue_6.mp4
ue_7
A humanoid walks toward a stone wall.
[ "solidity" ]
{ "solidity": true }
unreal engine
[ "ue_6" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 670, -1140, 70 ], "agent_rotation": [ 0, 0, 270 ], "original_physical_properties": { "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_wall1", "source_directory": "agent/agent_walking_wall1_solidity_true" }
video/ue/ue_7.mp4
ue_8
A sports car drives toward a blue shipping container, surrounded by multiple containers.
[ "solidity" ]
{ "solidity": false }
unreal engine
[ "ue_9" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -8520, -10260, 10 ], "agent_rotation": [ 0, 0, -270 ], "original_physical_properties": { "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_container1", "source_directory": "agent/car_driving_container1_solidity_false" }
video/ue/ue_8.mp4
ue_9
A sports car drives toward a blue shipping container, surrounded by multiple containers.
[ "solidity" ]
{ "solidity": true }
unreal engine
[ "ue_8" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -8520, -10260, 10 ], "agent_rotation": [ 0, 0, -270 ], "original_physical_properties": { "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_container1", "source_directory": "agent/car_driving_container1_solidity_true" }
video/ue/ue_9.mp4
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