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Jul 15

SWIFT: Prompt-Adaptive Memory for Efficient Interactive Long Video Generation

Streaming long-video generation faces a central challenge in continuous semantic switching, requiring adaptive memory to preserve coherent visual evolution. Current approaches rely on cache rebuilding at prompt boundaries or fixed memory budgets, but they introduce redundant computation and limit flexible semantic adaptation. This limitation arises from a mismatch between cached video history and prompt updates, as memory preserves visual continuity while prompt switches demand rapid semantic adaptation. Motivated by this observation, we present SWIFT, Semantic Windowing and Injection for Flexible Transitions, a training-free framework for multi-prompt long-video generation that enables efficient semantic switching while preserving temporal coherence in causal video diffusion models. SWIFT introduces a lightweight Semantic Injection Cache that augments cached video memory rather than reconstructing it from scratch at every prompt boundary. To avoid uniformly perturbing all attention channels, we further perform head-wise semantic injection, so that each attention head receives a prompt update proportional to its alignment with the current video state. In addition, we introduce an Adaptive Dynamic Window that allocates temporal memory according to prompt phase, using larger local context near switching boundaries and smaller windows during stable segments to reduce average inference cost. To preserve long-range semantic consistency under compressed local attention, we further maintain segment-level semantic anchors that summarize prompt-conditioned video history and reintroduce it as compact memory tokens. Compared with current state-of-the-art methods, SWIFT preserves generation quality while achieving 22.6 FPS on a single H100 GPU, establishing a substantially more efficient solution for multi-prompt long-video generation. Our code is available at https://github.com/ShanwenTan/SWIFT.

  • 7 authors
·
May 9

Can Transformers Do Enumerative Geometry?

How can Transformers model and learn enumerative geometry? What is a robust procedure for using Transformers in abductive knowledge discovery within a mathematician-machine collaboration? In this work, we introduce a Transformer-based approach to computational enumerative geometry, specifically targeting the computation of psi-class intersection numbers on the moduli space of curves. By reformulating the problem as a continuous optimization task, we compute intersection numbers across a wide value range from 10^{-45} to 10^{45}. To capture the recursive nature inherent in these intersection numbers, we propose the Dynamic Range Activator (DRA), a new activation function that enhances the Transformer's ability to model recursive patterns and handle severe heteroscedasticity. Given precision requirements for computing the intersections, we quantify the uncertainty of the predictions using Conformal Prediction with a dynamic sliding window adaptive to the partitions of equivalent number of marked points. To the best of our knowledge, there has been no prior work on modeling recursive functions with such a high-variance and factorial growth. Beyond simply computing intersection numbers, we explore the enumerative "world-model" of Transformers. Our interpretability analysis reveals that the network is implicitly modeling the Virasoro constraints in a purely data-driven manner. Moreover, through abductive hypothesis testing, probing, and causal inference, we uncover evidence of an emergent internal representation of the the large-genus asymptotic of psi-class intersection numbers. These findings suggest that the network internalizes the parameters of the asymptotic closed-form and the polynomiality phenomenon of psi-class intersection numbers in a non-linear manner.

  • 3 authors
·
Aug 27, 2024

DynFrame: Adaptive Reasoning-Driven Multimodal Framework with Dynamic Frame Augmentation for Complex Video Understanding

Recent video multimodal large language models (MLLMs) increasingly couple step-by-step reasoning with on-demand visual evidence retrieval, allowing models to revisit relevant video segments during inference. However, two structural gaps remain in existing thinking-with-video systems. (i) Sampling density is not a learnable decision: existing methods may let the model decide where to look, but the per-window frame rate is largely fixed. As a result, fine-grained evidence is often recovered through repeated retrieval calls, which increases inference context length and training difficulty. (ii) Retrieval and answer generation are usually optimized with a single trajectory-level advantage, so the "where to look" tokens and the "how to answer" tokens receive the same credit even when one is correct and the other is not. To address these gaps, we present DynFrame, a framework that emits the temporal window and the sampling density as native tokens within a single autoregressive pass. This learnable span-density retrieval enables acquiring multi-granularity evidence with a single retrieval step. Based on the above tokenized retrieval interface, we further introduce Segment-Decoupled GRPO (SD-GRPO), which splits each rollout at the retrieval boundary and assigns role-specific token-level advantages, separately crediting the sampling decision and the answer. Trained on the curated DM-CoT-74k and DM-RL-45k, DynFrame-4B is competitive with strong 7B-8B baselines across six benchmarks (NExT-GQA, Charades-STA, ActivityNet-MR, Video-MME, MLVU, LVBench), and DynFrame-8B sets new state-of-the-art on most metrics. Code is available at https://github.com/zhangguanghao523/DynFrame.

  • 13 authors
·
May 25

VSA: Learning Varied-Size Window Attention in Vision Transformers

Attention within windows has been widely explored in vision transformers to balance the performance, computation complexity, and memory footprint. However, current models adopt a hand-crafted fixed-size window design, which restricts their capacity of modeling long-term dependencies and adapting to objects of different sizes. To address this drawback, we propose Varied-Size Window Attention (VSA) to learn adaptive window configurations from data. Specifically, based on the tokens within each default window, VSA employs a window regression module to predict the size and location of the target window, i.e., the attention area where the key and value tokens are sampled. By adopting VSA independently for each attention head, it can model long-term dependencies, capture rich context from diverse windows, and promote information exchange among overlapped windows. VSA is an easy-to-implement module that can replace the window attention in state-of-the-art representative models with minor modifications and negligible extra computational cost while improving their performance by a large margin, e.g., 1.1\% for Swin-T on ImageNet classification. In addition, the performance gain increases when using larger images for training and test. Experimental results on more downstream tasks, including object detection, instance segmentation, and semantic segmentation, further demonstrate the superiority of VSA over the vanilla window attention in dealing with objects of different sizes. The code will be released https://github.com/ViTAE-Transformer/ViTAE-VSA.

  • 4 authors
·
Apr 18, 2022

MagicInfinite: Generating Infinite Talking Videos with Your Words and Voice

We present MagicInfinite, a novel diffusion Transformer (DiT) framework that overcomes traditional portrait animation limitations, delivering high-fidelity results across diverse character types-realistic humans, full-body figures, and stylized anime characters. It supports varied facial poses, including back-facing views, and animates single or multiple characters with input masks for precise speaker designation in multi-character scenes. Our approach tackles key challenges with three innovations: (1) 3D full-attention mechanisms with a sliding window denoising strategy, enabling infinite video generation with temporal coherence and visual quality across diverse character styles; (2) a two-stage curriculum learning scheme, integrating audio for lip sync, text for expressive dynamics, and reference images for identity preservation, enabling flexible multi-modal control over long sequences; and (3) region-specific masks with adaptive loss functions to balance global textual control and local audio guidance, supporting speaker-specific animations. Efficiency is enhanced via our innovative unified step and cfg distillation techniques, achieving a 20x inference speed boost over the basemodel: generating a 10 second 540x540p video in 10 seconds or 720x720p in 30 seconds on 8 H100 GPUs, without quality loss. Evaluations on our new benchmark demonstrate MagicInfinite's superiority in audio-lip synchronization, identity preservation, and motion naturalness across diverse scenarios. It is publicly available at https://www.hedra.com/, with examples at https://magicinfinite.github.io/.

  • 13 authors
·
Mar 7, 2025 2

Mamba-FSCIL: Dynamic Adaptation with Selective State Space Model for Few-Shot Class-Incremental Learning

Few-shot class-incremental learning (FSCIL) confronts the challenge of integrating new classes into a model with minimal training samples while preserving the knowledge of previously learned classes. Traditional methods widely adopt static adaptation relying on a fixed parameter space to learn from data that arrive sequentially, prone to overfitting to the current session. Existing dynamic strategies require the expansion of the parameter space continually, leading to increased complexity. To address these challenges, we integrate the recently proposed selective state space model (SSM) into FSCIL. Concretely, we propose a dual selective SSM projector that dynamically adjusts the projection parameters based on the intermediate features for dynamic adaptation. The dual design enables the model to maintain the robust features of base classes, while adaptively learning distinctive feature shifts for novel classes. Additionally, we develop a class-sensitive selective scan mechanism to guide dynamic adaptation. It minimizes the disruption to base-class representations caused by training on novel data, and meanwhile, forces the selective scan to perform in distinct patterns between base and novel classes. Experiments on miniImageNet, CUB-200, and CIFAR-100 demonstrate that our framework outperforms the existing state-of-the-art methods. The code is available at https://github.com/xiaojieli0903/Mamba-FSCIL.

  • 6 authors
·
Jul 8, 2024

AdaState: Self-Evolving Anchors for Streaming Video Generation

Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.

mayzovt Virginia Tech
·
May 27 2

AdaFocus V2: End-to-End Training of Spatial Dynamic Networks for Video Recognition

Recent works have shown that the computational efficiency of video recognition can be significantly improved by reducing the spatial redundancy. As a representative work, the adaptive focus method (AdaFocus) has achieved a favorable trade-off between accuracy and inference speed by dynamically identifying and attending to the informative regions in each video frame. However, AdaFocus requires a complicated three-stage training pipeline (involving reinforcement learning), leading to slow convergence and is unfriendly to practitioners. This work reformulates the training of AdaFocus as a simple one-stage algorithm by introducing a differentiable interpolation-based patch selection operation, enabling efficient end-to-end optimization. We further present an improved training scheme to address the issues introduced by the one-stage formulation, including the lack of supervision, input diversity and training stability. Moreover, a conditional-exit technique is proposed to perform temporal adaptive computation on top of AdaFocus without additional training. Extensive experiments on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2, and Jester) demonstrate that our model significantly outperforms the original AdaFocus and other competitive baselines, while being considerably more simple and efficient to train. Code is available at https://github.com/LeapLabTHU/AdaFocusV2.

  • 9 authors
·
Dec 28, 2021

Enhancing Visual Place Recognition via Fast and Slow Adaptive Biasing in Event Cameras

Event cameras are increasingly popular in robotics due to beneficial features such as low latency, energy efficiency, and high dynamic range. Nevertheless, their downstream task performance is greatly influenced by the optimization of bias parameters. These parameters, for instance, regulate the necessary change in light intensity to trigger an event, which in turn depends on factors such as the environment lighting and camera motion. This paper introduces feedback control algorithms that automatically tune the bias parameters through two interacting methods: 1) An immediate, on-the-fly fast adaptation of the refractory period, which sets the minimum interval between consecutive events, and 2) if the event rate exceeds the specified bounds even after changing the refractory period repeatedly, the controller adapts the pixel bandwidth and event thresholds, which stabilizes after a short period of noise events across all pixels (slow adaptation). Our evaluation focuses on the visual place recognition task, where incoming query images are compared to a given reference database. We conducted comprehensive evaluations of our algorithms' adaptive feedback control in real-time. To do so, we collected the QCR-Fast-and-Slow dataset that contains DAVIS346 event camera streams from 366 repeated traversals of a Scout Mini robot navigating through a 100 meter long indoor lab setting (totaling over 35km distance traveled) in varying brightness conditions with ground truth location information. Our proposed feedback controllers result in superior performance when compared to the standard bias settings and prior feedback control methods. Our findings also detail the impact of bias adjustments on task performance and feature ablation studies on the fast and slow adaptation mechanisms.

  • 3 authors
·
Mar 25, 2024

VIA: A Spatiotemporal Video Adaptation Framework for Global and Local Video Editing

Video editing stands as a cornerstone of digital media, from entertainment and education to professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistency edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal VIdeo Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, the foundation of VIA is a novel test-time editing adaptation method, which adapts a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that adapts consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potentials for advanced video editing tasks over long video sequences.

  • 7 authors
·
Jun 18, 2024 1

LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation

Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.

nvidia NVIDIA
·
May 31 1

Temporal In-Context Fine-Tuning for Versatile Control of Video Diffusion Models

Recent advances in text-to-video diffusion models have enabled high-quality video synthesis, but controllable generation remains challenging, particularly under limited data and compute. Existing fine-tuning methods for conditional generation often rely on external encoders or architectural modifications, which demand large datasets and are typically restricted to spatially aligned conditioning, limiting flexibility and scalability. In this work, we introduce Temporal In-Context Fine-Tuning (TIC-FT), an efficient and versatile approach for adapting pretrained video diffusion models to diverse conditional generation tasks. Our key idea is to concatenate condition and target frames along the temporal axis and insert intermediate buffer frames with progressively increasing noise levels. These buffer frames enable smooth transitions, aligning the fine-tuning process with the pretrained model's temporal dynamics. TIC-FT requires no architectural changes and achieves strong performance with as few as 10-30 training samples. We validate our method across a range of tasks, including image-to-video and video-to-video generation, using large-scale base models such as CogVideoX-5B and Wan-14B. Extensive experiments show that TIC-FT outperforms existing baselines in both condition fidelity and visual quality, while remaining highly efficient in both training and inference. For additional results, visit https://kinam0252.github.io/TIC-FT/

  • 3 authors
·
Jun 1, 2025 3

Learning to Actively Learn: A Robust Approach

This work proposes a procedure for designing algorithms for specific adaptive data collection tasks like active learning and pure-exploration multi-armed bandits. Unlike the design of traditional adaptive algorithms that rely on concentration of measure and careful analysis to justify the correctness and sample complexity of the procedure, our adaptive algorithm is learned via adversarial training over equivalence classes of problems derived from information theoretic lower bounds. In particular, a single adaptive learning algorithm is learned that competes with the best adaptive algorithm learned for each equivalence class. Our procedure takes as input just the available queries, set of hypotheses, loss function, and total query budget. This is in contrast to existing meta-learning work that learns an adaptive algorithm relative to an explicit, user-defined subset or prior distribution over problems which can be challenging to define and be mismatched to the instance encountered at test time. This work is particularly focused on the regime when the total query budget is very small, such as a few dozen, which is much smaller than those budgets typically considered by theoretically derived algorithms. We perform synthetic experiments to justify the stability and effectiveness of the training procedure, and then evaluate the method on tasks derived from real data including a noisy 20 Questions game and a joke recommendation task.

  • 3 authors
·
Oct 29, 2020

RDTF: Resource-efficient Dual-mask Training Framework for Multi-frame Animated Sticker Generation

Recently, great progress has been made in video generation technology, attracting the widespread attention of scholars. To apply this technology to downstream applications under resource-constrained conditions, researchers usually fine-tune the pre-trained models based on parameter-efficient tuning methods such as Adapter or Lora. Although these methods can transfer the knowledge from the source domain to the target domain, fewer training parameters lead to poor fitting ability, and the knowledge from the source domain may lead to the inference process deviating from the target domain. In this paper, we argue that under constrained resources, training a smaller video generation model from scratch using only million-level samples can outperform parameter-efficient tuning on larger models in downstream applications: the core lies in the effective utilization of data and curriculum strategy. Take animated sticker generation (ASG) as a case study, we first construct a discrete frame generation network for stickers with low frame rates, ensuring that its parameters meet the requirements of model training under constrained resources. In order to provide data support for models trained from scratch, we come up with a dual-mask based data utilization strategy, which manages to improve the availability and expand the diversity of limited data. To facilitate convergence under dual-mask situation, we propose a difficulty-adaptive curriculum learning method, which decomposes the sample entropy into static and adaptive components so as to obtain samples from easy to difficult. The experiment demonstrates that our resource-efficient dual-mask training framework is quantitatively and qualitatively superior to efficient-parameter tuning methods such as I2V-Adapter and SimDA, verifying the feasibility of our method on downstream tasks under constrained resources. Code will be available.

  • 8 authors
·
Mar 22, 2025 2

e1: Learning Adaptive Control of Reasoning Effort

Increasing the thinking budget of AI models can significantly improve accuracy, but not all questions warrant the same amount of reasoning. Users may prefer to allocate different amounts of reasoning effort depending on how they value output quality versus latency and cost. To leverage this tradeoff effectively, users need fine-grained control over the amount of thinking used for a particular query, but few approaches enable such control. Existing methods require users to specify the absolute number of desired tokens, but this requires knowing the difficulty of the problem beforehand to appropriately set the token budget for a query. To address these issues, we propose Adaptive Effort Control, a self-adaptive reinforcement learning method that trains models to use a user-specified fraction of tokens relative to the current average chain-of-thought length for each query. This approach eliminates dataset- and phase-specific tuning while producing better cost-accuracy tradeoff curves compared to standard methods. Users can dynamically adjust the cost-accuracy trade-off through a continuous effort parameter specified at inference time. We observe that the model automatically learns to allocate resources proportionally to the task difficulty and, across model scales ranging from 1.5B to 32B parameters, our approach enables a 2-3x reduction in chain-of-thought length while maintaining or improving performance relative to the base model used for RL training.

  • 5 authors
·
Oct 30, 2025

MambaNUT: Nighttime UAV Tracking via Mamba-based Adaptive Curriculum Learning

Harnessing low-light enhancement and domain adaptation, nighttime UAV tracking has made substantial strides. However, over-reliance on image enhancement, limited high-quality nighttime data, and a lack of integration between daytime and nighttime trackers hinder the development of an end-to-end trainable framework. Additionally, current ViT-based trackers demand heavy computational resources due to their reliance on the self-attention mechanism. In this paper, we propose a novel pure Mamba-based tracking framework (MambaNUT) that employs a state space model with linear complexity as its backbone, incorporating a single-stream architecture that integrates feature learning and template-search coupling within Vision Mamba. We introduce an adaptive curriculum learning (ACL) approach that dynamically adjusts sampling strategies and loss weights, thereby improving the model's ability of generalization. Our ACL is composed of two levels of curriculum schedulers: (1) sampling scheduler that transforms the data distribution from imbalanced to balanced, as well as from easier (daytime) to harder (nighttime) samples; (2) loss scheduler that dynamically assigns weights based on the size of the training set and IoU of individual instances. Exhaustive experiments on multiple nighttime UAV tracking benchmarks demonstrate that the proposed MambaNUT achieves state-of-the-art performance while requiring lower computational costs. The code will be available at https://github.com/wuyou3474/MambaNUT.

  • 6 authors
·
Nov 30, 2024

Adaptive Debiasing Tsallis Entropy for Test-Time Adaptation

Mainstream Test-Time Adaptation (TTA) methods for adapting vision-language models, e.g., CLIP, typically rely on Shannon Entropy (SE) at test time to measure prediction uncertainty and inconsistency. However, since CLIP has a built-in bias from pretraining on highly imbalanced web-crawled data, SE inevitably results in producing biased estimates of uncertainty entropy. To address this issue, we notably find and demonstrate that Tsallis Entropy (TE), a generalized form of SE, is naturally suited for characterizing biased distributions by introducing a non-extensive parameter q, with the performance of SE serving as a lower bound for TE. Building upon this, we generalize TE into Adaptive Debiasing Tsallis Entropy (ADTE) for TTA, customizing a class-specific parameter q^l derived by normalizing the estimated label bias from continuously incoming test instances, for each category. This adaptive approach allows ADTE to accurately select high-confidence views and seamlessly integrate with a label adjustment strategy to enhance adaptation, without introducing distribution-specific hyperparameter tuning. Besides, our investigation reveals that both TE and ADTE can serve as direct, advanced alternatives to SE in TTA, without any other modifications. Experimental results show that ADTE outperforms state-of-the-art methods on ImageNet and its five variants, and achieves the highest average performance on 10 cross-domain benchmarks, regardless of the model architecture or text prompts used. Our code is available at https://github.com/Jinx630/ADTE.

  • 8 authors
·
Feb 12

ReVideo: Remake a Video with Motion and Content Control

Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.

  • 6 authors
·
May 22, 2024 5

Orchestrating Attention: Bringing Harmony to the 'Chaos' of Neurodivergent Learning States

Adaptive learning systems optimize content delivery based on performance metrics but ignore the dynamic attention fluctuations that characterize neurodivergent learners. We present AttentionGuard, a framework that detects engagement-attention states from privacy-preserving behavioral signals and adapts interface elements accordingly. Our approach models four attention states derived from ADHD phenomenology and implements five novel UI adaptation patterns including bi-directional scaffolding that responds to both understimulation and overstimulation. We validate our detection model on the OULAD dataset, achieving 87.3% classification accuracy, and demonstrate correlation with clinical ADHD profiles through cross-validation on the HYPERAKTIV dataset. A Wizard-of-Oz study with 11 adults showing ADHD characteristics found significantly reduced cognitive load in the adaptive condition (NASA-TLX: 47.2 vs 62.8, Cohen's d=1.21, p=0.008) and improved comprehension (78.4% vs 61.2%, p=0.009). Concordance analysis showed 84% agreement between wizard decisions and automated classifier predictions, supporting deployment feasibility. The system is presented as an interactive demo where observers can inspect detected attention states, observe real-time UI adaptations, and compare automated decisions with human-in-the-loop overrides. We contribute empirically validated UI patterns for attention-adaptive interfaces and evidence that behavioral attention detection can meaningfully support neurodivergent learning experiences.

  • 3 authors
·
Feb 8

LOVECon: Text-driven Training-Free Long Video Editing with ControlNet

Leveraging pre-trained conditional diffusion models for video editing without further tuning has gained increasing attention due to its promise in film production, advertising, etc. Yet, seminal works in this line fall short in generation length, temporal coherence, or fidelity to the source video. This paper aims to bridge the gap, establishing a simple and effective baseline for training-free diffusion model-based long video editing. As suggested by prior arts, we build the pipeline upon ControlNet, which excels at various image editing tasks based on text prompts. To break down the length constraints caused by limited computational memory, we split the long video into consecutive windows and develop a novel cross-window attention mechanism to ensure the consistency of global style and maximize the smoothness among windows. To achieve more accurate control, we extract the information from the source video via DDIM inversion and integrate the outcomes into the latent states of the generations. We also incorporate a video frame interpolation model to mitigate the frame-level flickering issue. Extensive empirical studies verify the superior efficacy of our method over competing baselines across scenarios, including the replacement of the attributes of foreground objects, style transfer, and background replacement. In particular, our method manages to edit videos with up to 128 frames according to user requirements. Code is available at https://github.com/zhijie-group/LOVECon.

  • 2 authors
·
Oct 14, 2023 2

Tuning-Free Multi-Event Long Video Generation via Synchronized Coupled Sampling

While recent advancements in text-to-video diffusion models enable high-quality short video generation from a single prompt, generating real-world long videos in a single pass remains challenging due to limited data and high computational costs. To address this, several works propose tuning-free approaches, i.e., extending existing models for long video generation, specifically using multiple prompts to allow for dynamic and controlled content changes. However, these methods primarily focus on ensuring smooth transitions between adjacent frames, often leading to content drift and a gradual loss of semantic coherence over longer sequences. To tackle such an issue, we propose Synchronized Coupled Sampling (SynCoS), a novel inference framework that synchronizes denoising paths across the entire video, ensuring long-range consistency across both adjacent and distant frames. Our approach combines two complementary sampling strategies: reverse and optimization-based sampling, which ensure seamless local transitions and enforce global coherence, respectively. However, directly alternating between these samplings misaligns denoising trajectories, disrupting prompt guidance and introducing unintended content changes as they operate independently. To resolve this, SynCoS synchronizes them through a grounded timestep and a fixed baseline noise, ensuring fully coupled sampling with aligned denoising paths. Extensive experiments show that SynCoS significantly improves multi-event long video generation, achieving smoother transitions and superior long-range coherence, outperforming previous approaches both quantitatively and qualitatively.

  • 5 authors
·
Mar 11, 2025 2

LongLive: Real-time Interactive Long Video Generation

We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference, but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with new prompts for smooth, adherent switches; streaming long tuning to enable long video training and to align training and inference (train-long-test-long); and short window attention paired with a frame-level attention sink, shorten as frame sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short and long videos. LongLive supports up to 240-second videos on a single H100 GPU. LongLive further supports INT8-quantized inference with only marginal quality loss.

nvidia NVIDIA
·
Sep 26, 2025 2

StreamingVLM: Real-Time Understanding for Infinite Video Streams

Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with full attention leads to quadratic computational costs and poor performance on long videos. Meanwhile, simple sliding window methods are also flawed, as they either break coherence or suffer from high latency due to redundant recomputation. In this paper, we introduce StreamingVLM, a model designed for real-time, stable understanding of infinite visual input. Our approach is a unified framework that aligns training with streaming inference. During inference, we maintain a compact KV cache by reusing states of attention sinks, a short window of recent vision tokens, and a long window of recent text tokens. This streaming ability is instilled via a simple supervised fine-tuning (SFT) strategy that applies full attention on short, overlapped video chunks, which effectively mimics the inference-time attention pattern without training on prohibitively long contexts. For evaluation, we build Inf-Streams-Eval, a new benchmark with videos averaging over two hours that requires dense, per-second alignment between frames and text. On Inf-Streams-Eval, StreamingVLM achieves a 66.18% win rate against GPT-4O mini and maintains stable, real-time performance at up to 8 FPS on a single NVIDIA H100. Notably, our SFT strategy also enhances general VQA abilities without any VQA-specific fine-tuning, improving performance on LongVideoBench by +4.30 and OVOBench Realtime by +5.96. Code is available at https://github.com/mit-han-lab/streaming-vlm.

  • 7 authors
·
Oct 10, 2025 3

The Predicted-Updates Dynamic Model: Offline, Incremental, and Decremental to Fully Dynamic Transformations

We formulate the predicted-updates dynamic model, one of the first beyond-worst-case models for dynamic algorithms, which generalizes a large set of well-studied dynamic models including the offline dynamic, incremental, and decremental models to the fully dynamic setting when given predictions about the update times of the elements. In the most basic form of our model, we receive a set of predicted update times for all of the updates that occur over the event horizon. We give a novel framework that "lifts" offline divide-and-conquer algorithms into the fully dynamic setting with little overhead. Using this, we are able to interpolate between the offline and fully dynamic settings; when the ell_1 error of the prediction is linear in the number of updates, we achieve the offline runtime of the algorithm (up to poly log n factors). Provided a fully dynamic backstop algorithm, our algorithm will never do worse than the backstop algorithm regardless of the prediction error. Furthermore, our framework achieves a smooth linear trade-off between ell_1 error in the predictions and runtime. These correspond to the desiderata of consistency, robustness, and graceful degradation of the algorithms-with-predictions literature. We further extend our techniques to incremental and decremental settings, transforming algorithms in these settings when given predictions of only the deletion and insertion times, respectively. Our framework is general, and we apply it to obtain improved efficiency bounds over the state-of-the-art dynamic algorithms for a variety of problems including triconnectivity, planar digraph all pairs shortest paths, k-edge connectivity, and others, for prediction error of reasonable magnitude.

  • 2 authors
·
Jul 17, 2023

LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.

  • 6 authors
·
Jun 11, 2025 4

A^2FM: An Adaptive Agent Foundation Model for Tool-Aware Hybrid Reasoning

Large language models split into two families: reasoning-centric LLMs, which strengthen internal chain-of-thought reasoning but cannot invoke external tools, and agentic LLMs, which learn to interact with environments and leverage tools but often lag in deep reasoning. This divide arises from fundamentally different training objectives, leading to mismatched strengths and inefficiency on simple queries, where both families tend to overthink or over-call tools. In this work, we present Adaptive Agent Foundation Model (A^2FM), a unified framework that follows a route-then-align principle: the model first learns task-aware routing and then aligns mode-specific trajectories under a shared backbone. To address the inefficiency gap, we introduce a third mode-instant-that handles simple queries directly, preventing unnecessary reasoning or tool calls while complementing the agentic and reasoning modes. To jointly enhance accuracy and efficiency, we propose Adaptive Policy Optimization (APO), which enforces adaptive sampling across modes and applies a cost-regularized reward. On the 32B scale, A^2FM achieves 13.4% on BrowseComp, 70.4% on AIME25, and 16.7% on HLE, setting new SOTA among comparable models and performing competitively with frontier LLMs across agentic, reasoning, and general benchmarks. Notably, the adaptive execution achieves a cost of pass of only $0.00487 per correct answer-cutting cost by 45.2% relative to reasoning and 33.5% relative to agentic, thus delivering substantially higher cost efficiency while maintaining comparable accuracy.

OPPOer OPPO
·
Oct 13, 2025 3

MotionStream: Real-Time Video Generation with Interactive Motion Controls

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS streaming generation on a single GPU. Our approach begins by augmenting a text-to-video model with motion control, which generates high-quality videos that adhere to the global text prompt and local motion guidance, but does not perform inference on the fly. As such, we distill this bidirectional teacher into a causal student through Self Forcing with Distribution Matching Distillation, enabling real-time streaming inference. Several key challenges arise when generating videos of long, potentially infinite time-horizons: (1) bridging the domain gap from training on finite length and extrapolating to infinite horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without incurring growth in computational cost due to increasing context windows. A key to our approach is introducing carefully designed sliding-window causal attention, combined with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we properly simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Our models achieve state-of-the-art results in motion following and video quality while being two orders of magnitude faster, uniquely enabling infinite-length streaming. With MotionStream, users can paint trajectories, control cameras, or transfer motion, and see results unfold in real-time, delivering a truly interactive experience.

adobe Adobe
·
Nov 3, 2025 7

From Uniform to Heterogeneous: Tailoring Policy Optimization to Every Token's Nature

Reinforcement Learning has emerged as the fundamental technique for enhancing reasoning in LLMs. However, existing algorithms apply uniform optimization to all tokens, ignoring their different roles in reasoning process. To address this limitation, we introduce Heterogeneous Adaptive Policy Optimization (HAPO), a comprehensive token-aware algorithm that dynamically adapts optimization based on token entropy. For rollout sampling, we propose Adaptive Temperature Sampling, which adjusts sampling temperature in real time, promoting exploration at high-entropy tokens while preserving coherence at low-entropy ones. For advantage calculation, we introduce Token Level Group Average that normalizes advantages at token level, jointly accounting for sequence-length as in token-mean loss while preserving non-biased treatment. We then develop Differential Advantage Redistribution that leverages entropy and importance ratios to modulate rewards-adjusting updates for tokens with clear signals. For clipping loss, we design Asymmetric Adaptive Clipping, allowing aggressive probability reduction for noisy low-entropy tokens while enabling exploration for high-entropy tokens. Through systematic investigation between entropy and training dynamics, we embedded token-level treatment into every stages to achieve fine-grained control. Extensive experiments demonstrate that HAPO consistently outperforms DAPO across multiple model scales. Our code can be found in https://github.com/starriver030515/HAPO.

  • 7 authors
·
Sep 20, 2025 2

FreeNoise: Tuning-Free Longer Video Diffusion Via Noise Rescheduling

With the availability of large-scale video datasets and the advances of diffusion models, text-driven video generation has achieved substantial progress. However, existing video generation models are typically trained on a limited number of frames, resulting in the inability to generate high-fidelity long videos during inference. Furthermore, these models only support single-text conditions, whereas real-life scenarios often require multi-text conditions as the video content changes over time. To tackle these challenges, this study explores the potential of extending the text-driven capability to generate longer videos conditioned on multiple texts. 1) We first analyze the impact of initial noise in video diffusion models. Then building upon the observation of noise, we propose FreeNoise, a tuning-free and time-efficient paradigm to enhance the generative capabilities of pretrained video diffusion models while preserving content consistency. Specifically, instead of initializing noises for all frames, we reschedule a sequence of noises for long-range correlation and perform temporal attention over them by window-based function. 2) Additionally, we design a novel motion injection method to support the generation of videos conditioned on multiple text prompts. Extensive experiments validate the superiority of our paradigm in extending the generative capabilities of video diffusion models. It is noteworthy that compared with the previous best-performing method which brought about 255% extra time cost, our method incurs only negligible time cost of approximately 17%. Generated video samples are available at our website: http://haonanqiu.com/projects/FreeNoise.html.

  • 7 authors
·
Oct 23, 2023

HiDiffusion: Unlocking High-Resolution Creativity and Efficiency in Low-Resolution Trained Diffusion Models

We introduce HiDiffusion, a tuning-free framework comprised of Resolution-Aware U-Net (RAU-Net) and Modified Shifted Window Multi-head Self-Attention (MSW-MSA) to enable pretrained large text-to-image diffusion models to efficiently generate high-resolution images (e.g. 1024times1024) that surpass the training image resolution. Pretrained diffusion models encounter unreasonable object duplication in generating images beyond the training image resolution. We attribute it to the mismatch between the feature map size of high-resolution images and the receptive field of U-Net's convolution. To address this issue, we propose a simple yet scalable method named RAU-Net. RAU-Net dynamically adjusts the feature map size to match the convolution's receptive field in the deep block of U-Net. Another obstacle in high-resolution synthesis is the slow inference speed of U-Net. Our observations reveal that the global self-attention in the top block, which exhibits locality, however, consumes the majority of computational resources. To tackle this issue, we propose MSW-MSA. Unlike previous window attention mechanisms, our method uses a much larger window size and dynamically shifts windows to better accommodate diffusion models. Extensive experiments demonstrate that our HiDiffusion can scale diffusion models to generate 1024times1024, 2048times2048, or even 4096times4096 resolution images, while simultaneously reducing inference time by 40\%-60\%, achieving state-of-the-art performance on high-resolution image synthesis. The most significant revelation of our work is that a pretrained diffusion model on low-resolution images is scalable for high-resolution generation without further tuning. We hope this revelation can provide insights for future research on the scalability of diffusion models.

  • 8 authors
·
Nov 29, 2023

DreaMontage: Arbitrary Frame-Guided One-Shot Video Generation

The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation models offer a virtual alternative, existing approaches typically rely on naive clip concatenation, which frequently fails to maintain visual smoothness and temporal coherence. In this paper, we introduce DreaMontage, a comprehensive framework designed for arbitrary frame-guided generation, capable of synthesizing seamless, expressive, and long-duration one-shot videos from diverse user-provided inputs. To achieve this, we address the challenge through three primary dimensions. (i) We integrate a lightweight intermediate-conditioning mechanism into the DiT architecture. By employing an Adaptive Tuning strategy that effectively leverages base training data, we unlock robust arbitrary-frame control capabilities. (ii) To enhance visual fidelity and cinematic expressiveness, we curate a high-quality dataset and implement a Visual Expression SFT stage. In addressing critical issues such as subject motion rationality and transition smoothness, we apply a Tailored DPO scheme, which significantly improves the success rate and usability of the generated content. (iii) To facilitate the production of extended sequences, we design a Segment-wise Auto-Regressive (SAR) inference strategy that operates in a memory-efficient manner. Extensive experiments demonstrate that our approach achieves visually striking and seamlessly coherent one-shot effects while maintaining computational efficiency, empowering users to transform fragmented visual materials into vivid, cohesive one-shot cinematic experiences.

ByteDance ByteDance
·
Dec 24, 2025 2

FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching

Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via Tweedie matching to enforce both manifold constraint and temporal consistency across overlap regions. Stochastic early-phase sampling then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correction in the high-noise phase, before transitioning to deterministic ODE sampling to preserve fine-grained visual fidelity. Applied to various video generation models, our method generates videos several times longer than the native window length while outperforming both training-free and autoregressive baselines in temporal consistency and visual quality, and further extends to audio-video joint generation and text-to-3DGS without any fine-tuning.

kaist-ai KAIST AI
·
May 19 1

TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RL

Autoregressive (AR) video diffusion models enable low-latency streaming generation by synthesizing videos chunk by chunk with cached visual context, but this chunk-wise formulation makes temporal instruction following ambiguous. A single global prompt does not specify which sub-event should be realized in each chunk, while naively switching to step-wise prompts often leads to delayed reactions, blended step semantics, and error propagation across prompt transitions. These failures are difficult to address with supervised fine-tuning or distillation alone: SFT suffers from exposure bias, while rollout-based distillation still optimizes low-level denoising or teacher-distribution matching rather than directly enforcing action ordering and prompt-transition correctness. We address these challenges with TempAct, a planner--executor reinforcement learning framework that jointly optimizes temporal decomposition and step-conditioned execution for temporally plausible AR video generation. TempAct uses an LLM planner to explore span-aware step prompts that are executable by the video model, and trains an AR diffusion executor to follow these prompts under its own generated histories. Its key mechanism is hierarchical group exploration: candidate plans form planning groups, and each plan induces an execution group of multiple continuations from a shared visual context, enabling plan-level credit assignment for long-horizon temporal outcomes and executor-level credit assignment for prompt-switch behavior. We further design hierarchical rewards that combine plan-quality and full-video temporal feedback for the planner with local transition-level step-following rewards, aesthetic regularization, and KL constraints for the executor. Experiments on Self-Forcing and LongLive show that TempAct improves temporal consistency while preserving overall visual quality.

  • 8 authors
·
Jun 25

DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model

With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required. However, such large-scale multi-view data is hard to obtain due to expensive collection and annotation costs. To alleviate the problem, we propose a spatial-temporal consistent diffusion framework DrivingDiffusion, to generate realistic multi-view videos controlled by 3D layout. There are three challenges when synthesizing multi-view videos given a 3D layout: How to keep 1) cross-view consistency and 2) cross-frame consistency? 3) How to guarantee the quality of the generated instances? Our DrivingDiffusion solves the problem by cascading the multi-view single-frame image generation step, the single-view video generation step shared by multiple cameras, and post-processing that can handle long video generation. In the multi-view model, the consistency of multi-view images is ensured by information exchange between adjacent cameras. In the temporal model, we mainly query the information that needs attention in subsequent frame generation from the multi-view images of the first frame. We also introduce the local prompt to effectively improve the quality of generated instances. In post-processing, we further enhance the cross-view consistency of subsequent frames and extend the video length by employing temporal sliding window algorithm. Without any extra cost, our model can generate large-scale realistic multi-camera driving videos in complex urban scenes, fueling the downstream driving tasks. The code will be made publicly available.

  • 3 authors
·
Oct 11, 2023

AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion

The task of video generation requires synthesizing visually realistic and temporally coherent video frames. Existing methods primarily use asynchronous auto-regressive models or synchronous diffusion models to address this challenge. However, asynchronous auto-regressive models often suffer from inconsistencies between training and inference, leading to issues such as error accumulation, while synchronous diffusion models are limited by their reliance on rigid sequence length. To address these issues, we introduce Auto-Regressive Diffusion (AR-Diffusion), a novel model that combines the strengths of auto-regressive and diffusion models for flexible, asynchronous video generation. Specifically, our approach leverages diffusion to gradually corrupt video frames in both training and inference, reducing the discrepancy between these phases. Inspired by auto-regressive generation, we incorporate a non-decreasing constraint on the corruption timesteps of individual frames, ensuring that earlier frames remain clearer than subsequent ones. This setup, together with temporal causal attention, enables flexible generation of videos with varying lengths while preserving temporal coherence. In addition, we design two specialized timestep schedulers: the FoPP scheduler for balanced timestep sampling during training, and the AD scheduler for flexible timestep differences during inference, supporting both synchronous and asynchronous generation. Extensive experiments demonstrate the superiority of our proposed method, which achieves competitive and state-of-the-art results across four challenging benchmarks.

  • 10 authors
·
Mar 10, 2025

Adaptive Window Pruning for Efficient Local Motion Deblurring

Local motion blur commonly occurs in real-world photography due to the mixing between moving objects and stationary backgrounds during exposure. Existing image deblurring methods predominantly focus on global deblurring, inadvertently affecting the sharpness of backgrounds in locally blurred images and wasting unnecessary computation on sharp pixels, especially for high-resolution images. This paper aims to adaptively and efficiently restore high-resolution locally blurred images. We propose a local motion deblurring vision Transformer (LMD-ViT) built on adaptive window pruning Transformer blocks (AdaWPT). To focus deblurring on local regions and reduce computation, AdaWPT prunes unnecessary windows, only allowing the active windows to be involved in the deblurring processes. The pruning operation relies on the blurriness confidence predicted by a confidence predictor that is trained end-to-end using a reconstruction loss with Gumbel-Softmax re-parameterization and a pruning loss guided by annotated blur masks. Our method removes local motion blur effectively without distorting sharp regions, demonstrated by its exceptional perceptual and quantitative improvements compared to state-of-the-art methods. In addition, our approach substantially reduces FLOPs by 66% and achieves more than a twofold increase in inference speed compared to Transformer-based deblurring methods. We will make our code and annotated blur masks publicly available.

  • 6 authors
·
Jun 25, 2023

AdaCtrl: Towards Adaptive and Controllable Reasoning via Difficulty-Aware Budgeting

Modern large reasoning models demonstrate impressive problem-solving capabilities by employing sophisticated reasoning strategies. However, they often struggle to balance efficiency and effectiveness, frequently generating unnecessarily lengthy reasoning chains for simple problems. In this work, we propose AdaCtrl, a novel framework to support both difficulty-aware adaptive reasoning budget allocation and explicit user control over reasoning depth. AdaCtrl dynamically adjusts its reasoning length based on self-assessed problem difficulty, while also allowing users to manually control the budget to prioritize either efficiency or effectiveness. This is achieved through a two-stage training pipeline: an initial cold-start fine-tuning phase to instill the ability to self-aware difficulty and adjust reasoning budget, followed by a difficulty-aware reinforcement learning (RL) stage that refines the model's adaptive reasoning strategies and calibrates its difficulty assessments based on its evolving capabilities during online training. To enable intuitive user interaction, we design explicit length-triggered tags that function as a natural interface for budget control. Empirical results show that AdaCtrl adapts reasoning length based on estimated difficulty, compared to the standard training baseline that also incorporates fine-tuning and RL, it yields performance improvements and simultaneously reduces response length by 10.06% and 12.14% on the more challenging AIME2024 and AIME2025 datasets, which require elaborate reasoning, and by 62.05% and 91.04% on the MATH500 and GSM8K datasets, where more concise responses are sufficient. Furthermore, AdaCtrl enables precise user control over the reasoning budget, allowing for tailored responses to meet specific needs.

  • 7 authors
·
May 24, 2025 2

Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout

Current autoregressive video diffusion models are constrained by three core bottlenecks: (i) the finite temporal horizon imposed by the base model's 3D Rotary Positional Embedding (3D-RoPE), (ii) slow prompt responsiveness in maintaining fine-grained action control during long-form rollouts, and (iii) the inability to realize discontinuous cinematic transitions within a single generation stream. We introduce infty-RoPE, a unified inference-time framework that addresses all three limitations through three interconnected components: Block-Relativistic RoPE, KV Flush, and RoPE Cut. Block-Relativistic RoPE reformulates temporal encoding as a moving local reference frame, where each newly generated latent block is rotated relative to the base model's maximum frame horizon while earlier blocks are rotated backward to preserve relative temporal geometry. This relativistic formulation eliminates fixed temporal positions, enabling continuous video generation far beyond the base positional limits. To obtain fine-grained action control without re-encoding, KV Flush renews the KV cache by retaining only two latent frames, the global sink and the last generated latent frame, thereby ensuring immediate prompt responsiveness. Finally, RoPE Cut introduces controlled discontinuities in temporal RoPE coordinates, enabling multi-cut scene transitions within a single continuous rollout. Together, these components establish infty-RoPE as a training-free foundation for infinite-horizon, controllable, and cinematic video diffusion. Comprehensive experiments show that infty-RoPE consistently surpasses previous autoregressive models in overall VBench scores.

  • 5 authors
·
Nov 25, 2025 2

Instruction-based Time Series Editing

In time series editing, we aim to modify some properties of a given time series without altering others. For example, when analyzing a hospital patient's blood pressure, we may add a sudden early drop and observe how it impacts their future while preserving other conditions. Existing diffusion-based editors rely on rigid, predefined attribute vectors as conditions and produce all-or-nothing edits through sampling. This attribute- and sampling-based approach limits flexibility in condition format and lacks customizable control over editing strength. To overcome these limitations, we introduce Instruction-based Time Series Editing, where users specify intended edits using natural language. This allows users to express a wider range of edits in a more accessible format. We then introduce InstructTime, the first instruction-based time series editor. InstructTime takes in time series and instructions, embeds them into a shared multi-modal representation space, then decodes their embeddings to generate edited time series. By learning a structured multi-modal representation space, we can easily interpolate between embeddings to achieve varying degrees of edit. To handle local and global edits together, we propose multi-resolution encoders. In our experiments, we use synthetic and real datasets and find that InstructTime is a state-of-the-art time series editor: InstructTime achieves high-quality edits with controllable strength, can generalize to unseen instructions, and can be easily adapted to unseen conditions through few-shot learning.

  • 5 authors
·
Aug 2, 2025

MultiCOIN: Multi-Modal COntrollable Video INbetweening

Video inbetweening creates smooth and natural transitions between two image frames, making it an indispensable tool for video editing and long-form video synthesis. Existing works in this domain are unable to generate large, complex, or intricate motions. In particular, they cannot accommodate the versatility of user intents and generally lack fine control over the details of intermediate frames, leading to misalignment with the creative mind. To fill these gaps, we introduce MultiCOIN, a video inbetweening framework that allows multi-modal controls, including depth transition and layering, motion trajectories, text prompts, and target regions for movement localization, while achieving a balance between flexibility, ease of use, and precision for fine-grained video interpolation. To achieve this, we adopt the Diffusion Transformer (DiT) architecture as our video generative model, due to its proven capability to generate high-quality long videos. To ensure compatibility between DiT and our multi-modal controls, we map all motion controls into a common sparse and user-friendly point-based representation as the video/noise input. Further, to respect the variety of controls which operate at varying levels of granularity and influence, we separate content controls and motion controls into two branches to encode the required features before guiding the denoising process, resulting in two generators, one for motion and the other for content. Finally, we propose a stage-wise training strategy to ensure that our model learns the multi-modal controls smoothly. Extensive qualitative and quantitative experiments demonstrate that multi-modal controls enable a more dynamic, customizable, and contextually accurate visual narrative.

  • 7 authors
·
Oct 9, 2025 2

EgoAdapt: A multi-stream evaluation study of adaptation to real-world egocentric user video

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we introduce an adaptive paradigm of two phases, where after pretraining a population model, the model adapts on-device and online to the user's experience. This setting is highly challenging due to the change from population to user domain and the distribution shifts in the user's data stream. Coping with the latter in-stream distribution shifts is the focus of continual learning, where progress has been rooted in controlled benchmarks but challenges faced in real-world applications often remain unaddressed. We introduce EgoAdapt, a benchmark for real-world egocentric action recognition that facilitates our two-phased adaptive paradigm, and real-world challenges naturally occur in the egocentric video streams from Ego4d, such as long-tailed action distributions and large-scale classification over 2740 actions. We introduce an evaluation framework that directly exploits the user's data stream with new metrics to measure the adaptation gain over the population model, online generalization, and hindsight performance. In contrast to single-stream evaluation in existing works, our framework proposes a meta-evaluation that aggregates the results from 50 independent user streams. We provide an extensive empirical study for finetuning and experience replay.

  • 6 authors
·
Jul 10, 2023

PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation

The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with leq 1/200 of the training cost (\500 vs. \geq 100,000) and leq 1/2500 of the dataset size (4K vs. geq 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen

  • 12 authors
·
Jul 21, 2025 1

SlimSearcher: Training Efficiency-Aware Web Agents via Adaptive Reward Gating

Deep research agents have demonstrated remarkable capabilities in complex information-seeking tasks, yet this power comes at a steep computational cost. Driven by accuracy-focused training paradigms, current models adopt brute-force strategies characterized by blind tool dependency and performative reasoning-generating long, redundant trajectories that are far from necessary for resolving these tasks, leading to wasteful tool calls and excessive token consumption. To overcome this efficiency trap, we propose SlimSearcher, a principled framework that pushes the Pareto frontier between accuracy and computational cost across both Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). In the SFT stage, SlimSearcher employs Pareto-efficient filtration to distill trajectories that are both successful and economical, guiding the model toward inherently efficiency-aware search behaviors. During RL, we introduce Adaptive Reward Gating, a dynamic reward-shaping mechanism that evaluates relative tool and token efficiency within a sampled cohort. By cascading these adaptive efficiency metrics with a strict correctness gate, our approach effectively avoids the brevity bias associated with absolute penalties and mitigates reward hacking. Extensive experiments on long-horizon benchmarks, including GAIA, BrowseComp, and XBenchDeepSearch, demonstrate that SlimSearcher reduces average tool-call rounds by 17%-58% while maintaining or improving accuracy.

  • 7 authors
·
Jun 4 2

Liquid Neural Network-based Adaptive Learning vs. Incremental Learning for Link Load Prediction amid Concept Drift due to Network Failures

Adapting to concept drift is a challenging task in machine learning, which is usually tackled using incremental learning techniques that periodically re-fit a learning model leveraging newly available data. A primary limitation of these techniques is their reliance on substantial amounts of data for retraining. The necessity of acquiring fresh data introduces temporal delays prior to retraining, potentially rendering the models inaccurate if a sudden concept drift occurs in-between two consecutive retrainings. In communication networks, such issue emerges when performing traffic forecasting following a~failure event: post-failure re-routing may induce a drastic shift in distribution and pattern of traffic data, thus requiring a timely model adaptation. In this work, we address this challenge for the problem of traffic forecasting and propose an approach that exploits adaptive learning algorithms, namely, liquid neural networks, which are capable of self-adaptation to abrupt changes in data patterns without requiring any retraining. Through extensive simulations of failure scenarios, we compare the predictive performance of our proposed approach to that of a reference method based on incremental learning. Experimental results show that our proposed approach outperforms incremental learning-based methods in situations where the shifts in traffic patterns are drastic.

  • 9 authors
·
Apr 8, 2024

Ctrl-Adapter: An Efficient and Versatile Framework for Adapting Diverse Controls to Any Diffusion Model

ControlNets are widely used for adding spatial control in image generation with different conditions, such as depth maps, canny edges, and human poses. However, there are several challenges when leveraging the pretrained image ControlNets for controlled video generation. First, pretrained ControlNet cannot be directly plugged into new backbone models due to the mismatch of feature spaces, and the cost of training ControlNets for new backbones is a big burden. Second, ControlNet features for different frames might not effectively handle the temporal consistency. To address these challenges, we introduce Ctrl-Adapter, an efficient and versatile framework that adds diverse controls to any image/video diffusion models, by adapting pretrained ControlNets (and improving temporal alignment for videos). Ctrl-Adapter provides diverse capabilities including image control, video control, video control with sparse frames, multi-condition control, compatibility with different backbones, adaptation to unseen control conditions, and video editing. In Ctrl-Adapter, we train adapter layers that fuse pretrained ControlNet features to different image/video diffusion models, while keeping the parameters of the ControlNets and the diffusion models frozen. Ctrl-Adapter consists of temporal and spatial modules so that it can effectively handle the temporal consistency of videos. We also propose latent skipping and inverse timestep sampling for robust adaptation and sparse control. Moreover, Ctrl-Adapter enables control from multiple conditions by simply taking the (weighted) average of ControlNet outputs. With diverse image/video diffusion backbones (SDXL, Hotshot-XL, I2VGen-XL, and SVD), Ctrl-Adapter matches ControlNet for image control and outperforms all baselines for video control (achieving the SOTA accuracy on the DAVIS 2017 dataset) with significantly lower computational costs (less than 10 GPU hours).

  • 4 authors
·
Apr 15, 2024

More with Less: An Empirical Study of Turn-Control Strategies for Efficient Coding Agents

LLM-powered coding agents, which operate in iterative loops (turns) to solve software engineering tasks, are becoming increasingly powerful. However, their practical deployment is hindered by significant and unpredictable costs. This challenge arises from a combination of factors: quadratically growing token counts with each turn, the high price of models, the large number of turns required for real-world tasks, and the tendency of agents to take inefficient or unnecessary actions. While existing research focuses on optimizing individual turns, the strategic control of the total number of turns remains an underexplored area for managing agent performance and cost. To address this gap, we conduct a comprehensive empirical study on SWE-bench using three state-of-the-art models and evaluate the impact of three distinct turn-control strategies: an unrestricted baseline, a fixed-turn limit with reminders, and a novel dynamic-turn strategy that grants extensions on-demand. Our findings first reveal a fundamental trade-off in the unrestricted setting, where no single model excels across performance, cost, and turn efficiency. We then show that a fixed-turn limit, specifically at the 75th percentile of the baseline, serves as a "sweet spot", substantially reducing costs (by 24%-68%) with minimal impact on solve rates. Most significantly, the dynamic-turn strategy consistently outperforms fixed-limit approaches, achieving comparable or better solve rates while further reducing costs by an additional 12%-24% by intelligently allocating resources only to tasks that need them. This work provides the first systematic analysis of turn-control strategies, offering simple yet effective guidelines for developers to balance cost and efficacy. We demonstrate that dynamic resource allocation is a superior, easy-to-implement approach for deploying powerful yet economically viable coding agents.

  • 2 authors
·
Oct 19, 2025

Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation

Streaming video generation (SVG) distills a pretrained bidirectional video diffusion model into an autoregressive model equipped with sliding window attention (SWA). However, SWA inevitably loses distant history during long video generation, and its computational overhead remains a critical challenge to real-time deployment. In this work, we propose Hybrid Forcing, which jointly optimizes temporal information retention and computational efficiency through a hybrid attention design. First, we introduce lightweight linear temporal attention to preserve long-range dependencies beyond the sliding window. In particular, we maintain a compact key-value state to incrementally absorb evicted tokens, retaining temporal context with negligible memory and computational overhead. Second, we incorporate block-sparse attention into the local sliding window to reduce redundant computation within short-range modeling, reallocating computational capacity toward more critical dependencies. Finally, we introduce a decoupled distillation strategy tailored to the hybrid attention design. A few-step initial distillation is performed under dense attention, then the distillation of our proposed linear temporal and block-sparse attention is activated for streaming modeling, ensuring stable optimization. Extensive experiments on both short- and long-form video generation benchmarks demonstrate that Hybrid Forcing consistently achieves state-of-the-art performance. Notably, our model achieves real-time, unbounded 832x480 video generation at 29.5 FPS on a single NVIDIA H100 GPU without quantization or model compression. The source code and trained models are available at https://github.com/leeruibin/hybrid-forcing.

  • 7 authors
·
Apr 27

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control

Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods fundamentally rely on non-causal, full-sequence processing and rigid prefix-style temporal concatenation. This architectural paradigm mandates bidirectional attention, resulting in prohibitive computational latency, quadratic complexity scaling, and inherent incompatibility with real-time streaming or variable-length inputs. To overcome these limitations, we introduce RealCam, a novel autoregressive framework for interactive, real-time camera-controlled V2V generation. We first design a high-fidelity teacher model grounded in a Cross-frame In-context Learning paradigm. By interleaving source and target frames into synchronized contextual pairs, our design inherently enables length-agnostic generalization and naturally facilitates causal adaptation, breaking the rigid prefix bottleneck. We then distill this teacher into a few-step causal student via Self-Forcing with Distribution Matching Distillation, enabling efficient, on-the-fly streaming synthesis. Furthermore, to mitigate severe loop inconsistency in closed-loop trajectories, we propose Loop-Closed Data Augmentation (LoopAug), a novel paradigm that synthesizes globally consistent loop sequences from existing multiview datasets. Extensive experiments demonstrate that RealCam achieves state-of-the-art visual fidelity and temporal consistency while enabling truly interactive camera control with orders-of-magnitude faster inference than existing paradigms. Our project page is at https://xyc-fly.github.io/RealCam/.

  • 8 authors
·
May 6

Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion

Interactive long video generation requires prompt switching to introduce new subjects or events, while maintaining perceptual fidelity and coherent motion over extended horizons. Recent distilled streaming video diffusion models reuse a rolling KV cache for long-range generation, enabling prompt-switch interaction through re-cache at each switch. However, existing streaming methods still exhibit progressive quality degradation and weakened motion dynamics. We identify two failure modes specific to interactive streaming generation: (i) at each prompt switch, current cache maintenance cannot simultaneously retain KV-based semantic context and recent latent cues, resulting in weak boundary conditioning and reduced perceptual quality; and (ii) during distillation, unbounded time indexing induces a positional distribution shift from the pretrained backbone's bounded RoPE regime, weakening pretrained motion priors and long-horizon motion retention. To address these issues, we propose Anchor Forcing, a cache-centric framework with two designs. First, an anchor-guided re-cache mechanism stores KV states in anchor caches and warm-starts re-cache from these anchors at each prompt switch, reducing post-switch evidence loss and stabilizing perceptual quality. Second, a tri-region RoPE with region-specific reference origins, together with RoPE re-alignment distillation, reconciles unbounded streaming indices with the pretrained RoPE regime to better retain motion priors. Experiments on long videos show that our method improves perceptual quality and motion metrics over prior streaming baselines in interactive settings. Project page: https://github.com/vivoCameraResearch/Anchor-Forcing

  • 9 authors
·
Mar 12